We started to look at the history of games with collectability and caring features. The idea of integrating game-like interactions came from popular games like Tamagotchi, Digimon, and Pokémon.
Compared to most of my colleagues, I had extensive experience playing Pokémon and Digimon, where you collect awesome creatures, care for them, and fight with them. I knew both those franchises stand on the shoulders of Tamagotchi so I had some reading to do.
I focused on feeding, cleaning, and playing with your pet in the concept design. It was simple and simple helps. Think Tic Tac Toe, Rock Paper Scissors or all the Need For Speed games.
We wanted to bring Pokémon Go functionalities as well, but tied with NFTs. This allowed us to bring the fitness/wellness component to our project combining it with Web3 to create something really unique.
Max Batt, a close friend of our agency, led our branding process. I expanded on these concepts to create all the screens, taking certain design liberties to shape the final UI. We iterated on the designs based on feedback from the team, improving and discarding ideas as needed.
The ideation phase led us to create a more fleshed-out prototype integrating game-like features into the digital collectibles. We tested the prototype with our team, receiving positive feedback and the encouragement we needed to move forward.